Rules

All UNIHACK competitors must follow the following rules when participating in any UNIHACK event. Please read them carefully. If you have any questions or concerns please raise them with a UNIHACK organiser.

Section 1: Eligibility

  1. Teams must comprise of four to six people. Teams with less than the required number will be asked to merge.

    The Organisers reserve the right to relax this restriction at their discretion.

  2. Each member of a team must be 18 years or older, and be either:

    • a student studying at an accredited university or TAFE college in Australia or New Zealand at the time of the event;

    • or, a university student currently residing in Australia or New Zealand.

    If you have completed your studies but have not had your graduation ceremony yet, you are still eligible to compete at UNIHACK.

Section 2: Projects

  1. Teams have 48 hours to build a prototype. There are no restrictions on what form it should take, programming languages, or devices.

  2. You must build the project during the allocated time.

  3. Any code must be published in a repository that is publicly accessible. You must provide this link in your submission. Any part of your submission must be up for the entire length of the judging process.

  4. Teams must not work on any part of an existing project during the competition.

  5. Teams must not start on any development or design work before the competition. This includes, but not limited to, any code, graphics, audio, and 3D design work.

  6. Any third-party material used must be legally licensed and is available to the public to download or buy. You may purchase materials, tools and equipment for the competition, but at your own expense. You must list of all third-party material and APIs, including anything that was purchased, in your submission.

Section 3: Safety

  1. All competitors agree to follow the Code of Conduct and act in an appropriate manner.

  2. If you are asked to stop by the organisers, you are are expected to comply immediately.

  3. Failure to follow the Code of Conduct will see the organisers take any action that they see as appropriate. This may include calling in the police and reporting the behaviour.

Section 4: Breaches

  1. The Organisers reserve the right to ask teams to present their code for review if they suspect their project or prototype breaches the Competition Rules.

  2. A breach of the Competition Rules will result in you and/or your team being disqualified from the competition. This may also include you and/or your team being removed from the venue.

  3. Repeated breaches or a serious breach may result in you and/or your team being banned from competing in any UNIHACK competition in the future.